A great place to solo for a lot of classes at 105 for AAs. Will be updating soon to include Ring of Scale. A: Yes they do! Fourth, never underestimate buffs. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Kill lots of rotdogs and snakes. This works out to 4 AA (6 AA on Test) an hour while AFK. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. The money here is ridiculous. At 53 start heading down into the middle of the zone. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. The mobs hit very hard and you can get overwhelmed very quickly. Each Stance has different focuses and allow the mercs to be more or less reactive. Here are some suggestions as to how to use these areas to hit max level. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Finally, heres the math on why I believe this guide has value. Dismiss: Permanently get rid of this mercenary. The shades there are the highest level normal mobs in the zone. Pathings. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. It is SUPER useful for your entire leveling experience. Ah yes. The west is a mess and quickly drops away forcing you to gate out one way or another. Make sure you clear both the left and right sides of the first courtyard. You can go higher, but it isn't really worth it IMO. The north and east pathways are the ones to focus on. That said, I have seen plenty of people level characters solo and F2P. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. The North Camp is the second camp when you reach level 77. The mob level goes up to 92-94. A guide specifically for Clerics and Paladins is my next endeavor. At 65 I like to head up to the second levels and kill the higher level guys there. Can I keep him when I shroud? These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Welcome to our Everquest 2 Leveling Guide! At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. I recommend you donate to him for his grinding guides as well. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Also assuming you don't have access to a Druid or Wizard. With EverQuest free to play, returning players can easily add additional accounts. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). The mobs are around level 28-29, so it's a lot of exp for your level. The undead lake is good for paladins and there are a couple of drolvargs mixed in. There is a stupid questline that autostarts the first time you go into the zone. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Leveling/Setup This guide covers zones up to Omens of War. Then go and start slaughtering crows, scarecrows, and doombugs. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I have masochistic friends who swear by it though. Edited in general directions to each zone and a blurb about the benefits of being on a live server. They will be indifferent to you to start. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. As soon as you hit 85, do this questline. Sad really. Healers have a chance of actually rezzing you! DO NOT USE FOLLOW HERE. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. You may finish them and have 30-45 minutes to wait. The first camp is in the large room in the bottom right side of the map. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Dwarves are normally friendly, so ignore them as well. you will only be able to select an Apprentice Mercenary. Dive to the bottom and click the big rock. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) I would suggest just not coming here. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Pretty good for running if you botch pulls. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. They are a must going forward. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. A bunch of the missions and HAs are actually really fun too if done once or twice. They do not have much in the way of HP, but can hit hard. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. If you hit "M" you can see your map. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Clerics especially can race through here with their undead killing spells. A second thing to do would be to spend 10 dollars on Daybreak Cash. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Go through a little valley into the south side of the zone though and it becomes Tier 2. Make sure that the Tank Merc has been assigned the role of Main Tank. topic on the EQ forums. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. Q: How does shrouding effect my mercenary? Plenty of zone to go around. When you suspend a merc you must wait 5 minutes to bring him back into the world. It is packed full of Erudites, undead, and gelatinous cubes. This access to at least 2 nameds that I am aware of. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Use mostly water pet in Classic era. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Theres an important point to be made about this guide and why its successful. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Leveling up in Everquest 2 is very quick these days compared to before, but . everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Confidence is how many mobs you can pull above your level and the mercs without him running away. The gear drops here look incredible too. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Just start at the entrance and work your way down. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. To upgrade your mercenary you have to complete SoD progression lines. So there is a level 75 vendor, 80, 85, 90 and so on. Get invisibility on a character who can rez or has a healer merc at least. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. With fire. I believe the camp is called Library Camp commonly. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. © Copyright 2008-2022 Almar's Guides. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. The Foundation is one of them and might be worth heading to. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. When you come back Re-summon him and he will be your level again. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. This page contains every Leveling Guide that I have written for Everquest. A: Your merc will Dismiss himself. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Youre looking to create a merc team of Tank/ DPS/ Healer. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. I will lay out a few spots to hit in this range. Let the mercenary do all the work for you. Once inside, just follow your map and keep heading back until mobs start getting close to your level. A: Your merc will start costing you 2g every 15 minutes at level 14. Q: If the Mercenary dies do I have to buy another one? These are also really nice for Rangers to headshot since they are rootable and don't summon. It is highly recommended that you do this. Pick one of the two camps and go nuts. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. You dont really explain where things are/how to get there. After that though it's single pulls non stop. This ability, when activated, transports you back to your starting city. everquest afk mercenary leveling guide. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Head through the city in the mountain area toward Blightfire Moors. Will continue editing as I play through on different characters. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. A lot of factors can go into a group or solo play. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Lceanium (100-107) - There are a couple of decent camps here that I have used. Swarming, pets, class specific abilities all change everything drastically. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Split or tank em, however your group is set up. You will decimate all. Thanks for pointing that out. per mob. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Everything is very social. You can stay here until you ding lvl 83. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. These levels will come steadily and you will very likely never be overwhelmed. I may try again with this guide. 48-55 kill the mutant floaty guys, shades and crazy humans. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. You can box here, but the zone isn't very conducive to it. Your merc will also use buffs that are in his level range to buff you and your group. At first, just wait. It's by far the fastest and is almost as easy as the Gribble missions. !1111, (You must log in or sign up to reply here. Ah yes I always forget about this. More of the same, except a larger portion of the zone is friendly. A discussion community about the greatest MMO of all time! Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. There is a big black stone in the bottom right corner of the zone. Everything is all sparkly and golden. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Coming from The Mines, start killing gnolls until 12. When you get a new mercenary, it starts at Level 1 with only a single ability. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Also the mercenary will cost the same amount he would to the level that you shrouded to. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW .
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