Oh, and you have to wait. Does it affect just CAS or any aircraft with a CAS mission available, i.e. This detection percentage is modified by other variables. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. They may get targeted by naval anti-air. Bomb the infrastructure behind German lines. Given enough air support, even basic infantry can push through enemy lines. Thus, there is no need to match CAS wing size with combat widths. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. from air doctrines) only for that mission type get applied to the wing for that mission. Create an account to follow your favorite communities and start taking part in conversations. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Lets talk about strat bombers and whether they are good now. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Btw the current war score from strat bombing is completely broken and overpowered. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Mission efficiency bonuses (e.g. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . It may not display this or other websites correctly. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Wings with this mission will participate in land combat throughout the strategic region. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. They are super expensive and need to be escorted by Fighters to be worth the cost. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. within the strategic region by clicking on the proper button. on Paradox technology, Legal Wings with this mission will fight and disrupt any enemy air wings operating in the area. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. A division consists of 5 combat regiments and 5 support companies. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . In this section, well list the most-used types. For modules, try to get more defense, without compromising range too much. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Medium tanks typically offer the best of both worlds. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Wings of 500 bomb the shit out of any zone. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Typically, the ratio of attacking planes to fleet frontage is 1:1. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Since you can't tell your bombers what to target anymore, they're useless. the infantry category). The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Would you recommend to use 21 width tank divisions? I've been told that you should use either CAS or Strats. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. New comments cannot be posted and votes cannot be cast. Questions, Paradox You must log in or register to reply here. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. With 48 CAS present, the bonus would be +22.2%. At least 30% air superiority is required to perform port strikes [15]. A wing with more planes than can join its highest priority battle can split to join multiple battles. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. CAS planes. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). From Hearts of Iron 4 Wiki. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Only start building tanks when you have achieved full air superiority! The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Logistics strike. An air wing can support any land combat in provinces within its range. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. For example, with 60% air superiority the enemy will suffer a 7% penalty to . The recon company provides simpler benefits: speed and reconnaissance. Air superiority also inflicts a penalty to enemy movement. What is better: large or small divisions? Press J to jump to the feed. This item will only be visible in searches to you, your friends, and admins. They said they have fixed this for the 1.4 update but it should still play a large role. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Invading the US only to be bogged down by unfathomable numbers of US troops? supposedly this was fixed in v1.9.1 in an. If you spot a mistake then you are welcome to fix it. Strategic bombers can be fought in the air by fighters. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. The actual amount is a random value up to that portion (i.e. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Use strategic bombers to bomb enemy buildings, including air bases. Permanent link; Page information; Ad Space Strategic bomber. They can attack enemy convoys carrying troops. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. An air wing may be created only if there are sufficient planes and service manpower available. Close Air Support. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Ai is so shit you dont need any strat. For this reason it is advised to hold air superiority as much as possible. Are strategic bombers worth building? The attacks are resolved as between land units, but they ignore defense, hardness and armor. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Wings with this mission will participate in land combat throughout the strategic region. The biggest drawback of strategics are that conquered land takes ages to rebuild. Hi, let me introduce myself! The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Since intel is are not that good, don't bother building them. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Heavy fighter: These typically have more range and damage than fighters. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Various countries have focuses that grant research bonuses for e.g. 1.4K. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Taking the country after that was a breeze. You need to sign in or create an account to do that. Naval strike. They can perform Air Superiority and Interception air missions. It is VERY effective, but numbers play a big part. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. The poor AI can't defend well against bombers. Reply. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Is this the case in hoi4? This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Divisional anti-air (AA) weapons reduce the damage from CAS. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Air superiority is provided by planes actively performing their mission and depends on their type as well. in the air region without regard to the number of air wings present. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. I once trapped virtually the entire British navy in the Mediterranean as Axis France. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. CAS deals damage directly to enemy divisions in combat. 66. All types of planes may be located at these air bases, including carrier-capable models. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Naval bombers en masse are ridiculous. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Interception. All trademarks are property of their respective owners in the US and other countries. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Decreased soft attack, hard attack, breakthrough and defense. I didn't know they targeted Airbases first. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Each type of aircraft built upon light airframes also has a carrier variant that can be researched. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Lovenought 6 yr. ago. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. These apply on the small airframe, since the small airframe is used as CAS. They can perform Air Recon air missions. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. . This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Questions, Paradox I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. on average half as much) but at least one plane always gets shot down. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Fighters are fast and nimble and can do many jobs. I composed the music for the Battle for the Bosphorus pack. You can add up to 5 support companies to a division. This is a community maintained wiki. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. the night penalty is -90% for planes, not -50%. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers.
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